The GameMaster's Blackjack School
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Lesson 7: Money Management - Part 1
A Sermon
I do a little bit of preaching here on the pages of The
GameMaster Online every so often, primarily because I hate to think of people handing
their money to casinos. I'm not saying I don't lose, because I have my bad days as well,
but what I am saying is that the casinos have to fight me for every penny they get. You
need to develop that kind of attitude and just the fact that you're reading this now shows
me that you're willing to learn, so you've got a good start. Casinos make money because
the players allow them to make money. Even if you've learned everything I've taught you up
to this point, you're still not ready to play, so forget about it and start building your
bankroll towards the day when you WILL be ready. You cannot expect to win at Blackjack if
you're betting the rent money. You must have a sum of money set aside which is
"extra" -- money which, should you lose it, will not affect your lifestyle in
any way. By doing it that way, you'll bet what needs to be bet and play the hands as they
need to be played. That's what gets the $$$ at the casino. 'Nuff said.
What is Money Management?
As it applies to playing Blackjack as a card counter, money
management is a method of betting which will minimize your losses and maximize your gains.
Playing Blackjack carries with it the risk of loss. The advantage a counter has over the
casino is small and the fluctuations in a player's bankroll can occur with frightening
speed. Proper management of your funds is required in all aspects of the game to give you
the best possible chance of reaching that elusive "long term". Some of you will
begin your careers as counters with a big win and you'll never look back. Most of you,
however, will begin with a loss and it will take more hours of play before you start
showing a profit; that's just the reality of the situation. What I'm going to teach you in
the next four or five lessons is how to survive at the game until your long term edge
begins to have its effect and then show you how to keep the profits you make.
The True Count
All of our betting decisions will be made on the basis of what is
known as the "true count" or more accurately, the "count per remaining
deck". While most of this applies to those who will be playing at multi-deck games,
you single-deckers pay attention, too -- you'll need to know this as well. If six small
cards come out on the first hand in a game, we will have a running count of 6. For the
single-deck players, you will have a true count of just over 6, since there's just a bit
less than one deck remaining to be played. If you're at a six-deck game, the count per
remaining deck (the true count) is just a bit over 1, since there is just a bit less than
6 decks remaining to be played. See how that works? We are "standardizing" the
count by dividing the running count by the total number of remaining decks. Let's try
another example to see if you understand the concept. At a single-deck game on the first
hand, a running count of 2 (remember, I don't use "+" to indicate a positive
number) converts to a true count of 2, when rounded off. In a six-deck game and a running
count of 12 after the first hand, the true count converts to 2. Both true counts are 2 ,
but it takes a much higher running count to achieve that in the six-deck game.
TO DETERMINE THE TRUE COUNT, DIVIDE THE "RUNNING" COUNT BY THE NUMBER OF
DECKS REMAINING TO BE PLAYED.
Don't let that statement confuse you. What this means is the
number of decks left, whether they'll actually be played or not. In a six-deck game, a
deck or more may be cut off by the dealer, but that means nothing when computing true
count. The basis for the calculation is the total number of decks in the game which is
adjusted by the number of decks which have been played. An example: in a six-deck game
where two decks have been played and put into the discard rack off to the side, a running
count of 8 translates into a true count of 2 because there are four decks left in the
shoe. The dealer may shuffle before all four of those remaining decks have been played,
but for true count conversion that doesn't matter.
Take this this little test with me to see if you understand the
principle.
| |
Deck Remaining |
Running Count |
True Count |
| 1. |
4 |
8 |
2 |
| 2. |
2 |
10 |
5 |
| 3. |
5 |
5 |
1 |
| 4. |
3 |
12 |
4 |
Estimating the Number of Remaining Decks
The casinos are very nice about providing us a device to
determine just how many decks there are remaining to be played in the shoe. No, that
device is not the shoe, but the discard tray which can be found on virtually every table
where a multi-deck game is played. As cards are used, the dealer places them very neatly
in the discard tray where everyone can see them so counters use that, and a bit of
subtraction, to determine how many decks are left to be played. At a six-deck game, if
there are two decks in the discard tray, there has to be four decks left in the shoe,
assuming no cards are on the table. What we strive for is to be accurate to within a
half-deck for our estimation. Just exactly how to train for that is one of your homework
assignments, so don't worry about it for the moment. What's more important at this point
are the mechanics used to calculate the true count by that method. Let's walk through a
simple explanation together.
We're at a six-deck game, the running count is M-6 and three
decks are in the discard tray. That means three decks remain, so we divide the running
count by 3 and our true count is M-2. Yes, this works for negative decks as well --
exactly the same way. Got it? Try this test to see if you do.
Assume we're at a six-deck game. I'm only going to give you the
decks in the discard tray, so do the calculation to determine the number of decks left in
the shoe.
| |
Decks Played |
Running Count |
True Count |
| 1. |
2 |
4 |
? |
| 2. |
4 |
8 |
? |
| 3. |
5 |
5 |
? |
| 4. |
1 |
5 |
? |
| 5. |
2.5 |
7 |
? |
| 6. |
2 |
0 |
? |
| 7. |
3.5 |
M-5 |
? |
| 8. |
1.5 |
9 |
? |
| 9. |
3 |
M-3 |
? |
| 10. |
4.5 |
3 |
? |
The Answers
1. One (2 decks played, 4 decks remaining, 4 divided by 4 = 1)
2. Four (4 decks played, 2 decks remaining, 8 divided by 2 = 4)
3. Five (You're on your own now, kid.)
4. One
5. Two
6. Zero
7. M-two
8. Two
9. M-one
10. A bit over one (but we always round "down" in order to be
conservative, so we'd call this "one".) I can see some
eyes glazing over out there, so we better stop for this week. But don't be discouraged;
you can learn this -- it just takes some practice. Speaking of practice, pick up your
homework assignment and practice "calibrating" your eyes.
Homework
Estimating the number of decks remaining in a discard tray is
really just an exercise in repetitive staring. If you look at a deck of 52 cards long
enough, you can tell if 10 or 12 cards have been added to it. So, that's how we calibrate
our eyes. Begin with a single deck and look it for a while. Then, put another deck on top
of it and look at that for a while. Now, put a third deck on top and look at that for a
while. Finally, pull one deck off -- don't count the cards -- just estimate how much a
deck is, pull it off and then count it to see how close you were. Now, put that deck back
on top and pull off two decks, count them for accuracy and put them back on top. Now,
build your stack up to five decks and pull off a deck and a half, then three decks and so
on. You'll be amazed at how quickly you've begun to recognize how many decks are in a
pile. A nice variation to this exercise is to have a friend set up piles of various sizes
(within a half-deck accuracy) while you're out of the room and then you come in and recite
the size of each pile.
Keep at it, because you've got to be accurate at this. Your money
will be riding on it.
See you here next week when we discuss how to bet by using the
true count.
As always, if you have any questions, e-mail me at aceten1@mindspring.com and Ill get back to you
ASAP.
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