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Lesson 8: Money Management - Part 2
A Few Words on Single Deck
In the previous lesson, I taught you how to figure the "true
count" for a multi-deck game, but I want to emphasize that the concept of true count
also applies to single-deck games as well. The conversion is done a bit differently, but
the result is the same; you end up with a standardized count per remaining deck. If you
see just one card in a single-deck game, a 5 for example, you now have a "running
count" of 1 and a true count of one. That, of course, is because there's only one
deck in the game to begin with and we determine the true count by dividing the running
count by the number of remaining decks. If, after playing several hands the running count
is 6 and there's three-fourths of a deck left to be played, we must divide the running
count by .75 in order to determine the true count. In this instance, the true count is 8.
If we were at the halfway point of the deck, the true count would be 6 divided by .50 =
12. Got the concept of that? In a single-deck game, you have to divide by fractions, and
that isn't easy to do, so all you single-deck counters need to practice this in order to
figure it properly when you play.
Betting With the True Count
For each increase of 1 in the true count as figured by the Hi /
Lo counting method, the player's advantage increases by about .5% in the average Blackjack
game. If the casino has an edge over the basic strategy player of .40% (6 decks, double on
any first two cards, double after splitting pairs, dealer stands on A-6), it takes a true
count of just about 1 in order to get "even" with the house. Being even means
that the player who utilizes proper basic strategy will win as much as s/he loses -- in
the long run -- at a true count of one. A true count of 2 gives the counter an edge of .5%
over the house; a true count of 3 gives the player an edge of 1% and so forth.
It is the edge that a player has on the upcoming hand which
determines their bet. Count- ers bet only a small portion of their capital on any given
hand, because while they will win in the long run, they could lose any one hand. By
betting an amount which is in proportion to their advantage (called the "Kelly
Criterion"), they are maximizing their potential while minimizing the risk. A lot of
people misinterpret the Kelly Criterion by assuming that the amount bet is in direct
proportion to the advantage. They think that if you have a 1% edge, you should bet 1% of
your "bankroll" and that is incorrect. What they are forgetting is the doubling
and pair splitting which goes on in the course of a game and that increases the risk or
"variance" of a hand. For a game with rules like those listed above, the optimum
bet is 76% of the player's advantage. Here's a table of optimum bets which will work well
for most multi-deck games:
| True Count |
Advantage |
% Optimum Bet |
| -1 or lower |
-1.00% or more |
0% |
| 0 |
-0.50% |
0% |
| 1 |
0% |
0% |
| 2 |
0.5%x76% |
.38% |
| 3 |
1.0%x76% |
.76% |
| 4 |
1.5%x76% |
1.14% |
| 5 |
2.0%x76% |
1.52% |
| 6 |
2.5%x76% |
1.90% |
| 7 |
3.0%x76% |
2.28% |
By using this table, you can determine the optimal bet for any
bankroll; just multiply the figure in the last column by the amount of the bankroll. Thus,
for a bankroll of $3000, the optimal bet for a true count of 2 is .0038 X $3000 = $11.40.
Some Practical Considerations
First and foremost, it isn't practical to bet in units of less
than $1, so a betting schedule must be rounded off. Secondly, it is more appropriate to
bet in units of $5 so that you'll look like the average gambler, plus it cuts down on the
calculations you need to make. Further, it is impossible to refigure your optimal bet
while seated at the table, even though it should be recalculated as the bankroll varies up
and down. Finally, it just isn't possible to play only at shoes where the true count is 2
or higher; you will sometimes have to make bets when the house has an edge. All of this
rounding and negative-deck play cuts into your win rate, but by knowing the conditions
which can cost you money, steps can be taken to minimize their impact on your earnings.
The Betting Spread
A single-deck game with decent rules in which thirty-six cards or
more are used before a shuffle can be beaten by a 1 to 4 spread. A two-deck game in which
seventy cards or more are used before the shuffle can usually be beaten by a 1 to 6
spread. A game with four decks or more will require a spread of 1 to 12 in order to get an
edge. We'll discuss the evaluation of games in a later lesson, but I wanted to lay the
foundation for your money management by giving you an idea of what it takes to play
winning Blackjack. The spread is expressed in betting units, so if you play with $5 chips,
you'd be spreading from $5 to $60 in a six-deck game. Since a counter should have a
bankroll consisting of a minimum of 50 top bets, a spread like this will require a
bankroll of $3000.
With a $3000 bankroll, a betting schedule could look like this:
| True Count |
Player's Bet |
Optimum Bet |
| 0 or lower |
$5 |
$0 |
| 1 |
$5 |
$0 |
| 2 |
$10 |
$11.20 |
| 3 |
$20 |
$22.80 |
| 4 |
$40 |
$34.20 |
| 5 |
$50 |
$45.60 |
| 6 |
$60 |
$57.00 |
A betting schedule like this allows you to "parlay"
your bets as the count rises, thus making you look more like a "gambler".
YOU WILL SAVE A LOT OF MONEY AND FIND MORE PROFITABLE SITUATIONS IF YOU LEAVE A TABLE
WHEN THE COUNT HAS GONE DOWN TO A TRUE OF - 1. BUT LEAVE ONLY AFTER LOSING A HAND; NO
GAMBLER WOULD LEAVE A TABLE AFTER A WIN.
So, have I got your brain spinning? If so, just hang in there as
I'll be wrapping all this up in a nice, easy-to-understand package in the coming weeks. As
always, get your homework, then you're outta here.
Homework
None. How's that for a break?
As always, if you have any questions, e-mail me at aceten1@mindspring.com and Ill get back to you
ASAP.
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