| The ultimate online blackjack and poker strategy site for card counters and advantage players! Home | Encyclopedia | Guests | Polls | Terms | Portal | Forum | Catalog | Bonus Codes |
From Sklansky Talks Blackjack, by David Sklansky. ©1999 by David Sklansky. This material appears with the express permission of the author and Two Plus Two Publishing. Available from the Blackjack Review Network catalog.
A Total of 14
Discussion
Hitting an
8s 6c
will not bust you as often as hitting a
Kh 5d
or a
9s 7h
however, you still bust often enough that you are better off hoping the dealer goes over
when he shows a small card rather than taking the chance yourself. Thus, the basic
strategy play remains the same as it does for the two aforementioned totals. Namely, you
hit against a seven through ace and stand against a deuce through six.
What does change is the point at which you deviate from that strategy according to the
count. For instance, against a deuce or a trey, you now need the deck to get only
moderately negative for it to be right to hit that 14. The totals of 15 and 16 require
highly negative counts. With a 14 a highly negative count would indicate a hit against
everything, even a four, five, or six. On the other hand, 14 improves often enough by
hitting that you would in fact hit against high cards regardless of the count. This is
once again different than your strategy for a 15 or a 16 where you will sometimes stand
against high cards when the deck is positive enough.
There is, however, one well known exception. It occurs when you have 14, the dealer has a
ten showing, and there are little or no sevens left in the deck. When this happens it is
right to stand even against an otherwise neutral count. The reason has to do with my
"key card concept," explained earlier. In the case of 14 against a ten, the
seven is the one non-schizophrenic card. Every other card has one effect if it is coming
out to you and a different effect if it is in the dealer's hole. The seven however, is a
doubly good card to be in the deck if you do hit your hand. That is because the seven
makes you 21 if you hit, while simultaneously making the dealer an easily beatable total
of 17 if he has it in the hole.
On the other side of the coin, an absence of sevens in the deck makes hitting much less
enticing. You won't snag a 21, plus if you hit something like a trey or four you may still
lose. Thus you are better off standing and hoping the dealer has a small card in the hole
and goes on to bust. The effect of the seven in this particular situation is so strong
that the basic strategy for one deck is to stand with two sevens against a ten simply
because that particular 14 includes half the sevens in the deck. Still I only mention this
for the sake of completeness. I do not expect that you will be keeping separate track of
sevens, and even if you were it would be rare that a situation would arise where it would
be right to stand with a 14 against a 10. We will get back to two sevens shortly when we
discuss splitting strategy.
Ah 3d
is of course a total with which you would never stand. Thus, the only question is whether
to hit or to double down (keeping in mind that there are many casinos that will not let
you double down with this hand). If you do simply hit, the main thing to remember is that
you revert to proper strategy for whatever new total you achieve. Thus if the dealer is
showing a nine, you would hit a second time unless your first hit was a five, six, or
seven. If the dealer was showing a deuce you would hit a second time if your first hit was
an ace, deuce, trey, or eight. (Do you see why?) Of course, that might change based on the
count.
As far as doubling down is concerned, you gain a little bit of expected value (even though
you reduce your win chances somewhat) if you double down against a five or a six. If the
deck is at all positive you should also double down against a four. On the other hand, you
should not double down at all once the deck is mildly negative.
Now lets get back to
7s 7d
The proper strategy for this particular pair is very similar to the proper strategy for a
pair of deuces, treys, and sixes. Basic strategy for two sevens is to split them when the
dealer shows a deuce, trey, four, five, or six. This is true even if you cannot double
down after splitting, even though the strategy for other pairs would change depending on
that rule.
As far as counting is concerned, the correct splitting strategy for two sevens is once
again not susceptible to changes in the count. However the count might enter into
things. For instance, if you split two sevens and caught a six against a trey showing, you
would hit it again if the deck was slightly negative.
Bottom Line
Basic Strategy
Hard 14: Hit against seven through ace; otherwise stand.
Soft 14: Double against five or six.
Pair of sevens: Split against four through seven.
If You Are Counting
Hard 14: Surrender against a ten if the deck is moderately positive. Hit versus a deuce if
the deck gets moderately negative. Hit versus trey or a four if the deck gets highly
negative.
Soft 14: Double against a four when the deck gets moderately positive. Stop doubling at
all when the deck is slightly negative Pair of sevens: Stick with basic strategy
regardless of the count.
Last Update: 02/07/99
Copyright ©1995-2012 Spur of the Moment Publishing
Send comments to
Recommend | Bookmark | Blackjack | Poker | Party Poker Bonus Codes | PartyGaming | Twitter | Facebook
![]()