Systems Archive 1

[ Read Responses | Return to the Index ]
[ Previous | Previous in Thread | Next ]


Re: team play for multiple side counts

Posted by John Jay on 19 March 1998, at 11:02 a.m., in response to team play for multiple side counts, posted by Naively Lucky on 18 March 1998, at 4:43 p.m.

This refers to your response on 19 March, at 8:41 a.m.

If what you say is true about having an exceptionally motivated, compatible, trusting, capable and qualified group of people, then you are ON YOUR WAY Naively Lucky.

Just expanding on my thoughts on this challenging subject. You may be probably aware of the reality of 99.9999 percent of gamblers are losers. We are not talking here about addicted gamblers only but all those people (the silent and loud majority and those in between) who engage in it in any range of frequency or purpose.

As in all human endeavors, a large percentage of people do not have what it takes to be a VIRTUOSO except a very minor percentage. Just this is FACTS of LIFE.

From a practical viewpoint, and the EXPERTS will tell you more on this (I respect Bootlegger in this area for advice) what can be achieved by the PERFECTLY functioning "group" cannot be better than the mathematical advantage of +2 % for the VIRTUSO and the "group" alike. But in comparison, the cost of doing business for the "group" will enter into the picture. What about the number of problems of running the business. I think on the Green Zone there may be such an effort and also there is literature that you could explore.

Yes, I do have ideas for defining the System. However, one needs first to concentrate on a GOAL and MISSION STATEMENT and form a balanced group of advisers. This kind of challenge is great and must be handled in a very deliberate and methodic manner in order to give the BEST POSSIBLE chance for SUCCESS.


Responses


Password:


The Systems Archive 1 is maintained with WebBBS 2.24.060398.