Systems Archive 3

Crash Course on TKO (expanded repost)

Posted by T-Hopper on 4 September 1999, at 3:21 p.m.

This page has been pretty quiet lately, so I thought I'd expand on a recent topic. Grinch, a KO player, asked how he could get some practice and make some money using the true count with the K-O system from Knock-Out Blackjack until my T-H Advanced system is available.

To get started, you can use TKO with the K-O Preferred matrix. Your starting count should be -4 * Decks, This is 4 points less than the starting counts recommended in the book. The true count is calculated by dividing the running count by the number of decks remaining. Make your A plays from the K-O Preferred matrix with a true count of 0 or higher, the B plays at -4 or greater, and the C plays when the true count is greater than or equal to -8. Since you are calculating the true count, you can use the C plays in any number of decks.

You won't need to use TKO for betting very often, except in shoe games. Consider leaving the table when the TC is -5.0 or less, and you can bet 2 or 3 units when the TC reaches -2.5 or higher, even if you are not yet at the Key Count. K-O's +4 pivot makes the running count very good for making your larger bets.

The T-H Advanced system, which is the third of four levels that will appear in the upcoming book The T-H Blackjack Course Part I, allows K-O players to achieve results on a par with counters who use much more difficult systems like Wong's Halves. All they will need to do is:

• Memorize a few dozen playing indices beyond the K-O Preferred or T-H Intermediate. More than 200 are included but I will tell you which ones are most important.

• Learn how to accurately estimate the decks remaining.

• Be able to do simple integer division at those rare times when the proper bet or play is not clear from the running count alone.

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