Open Archive 7
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What works for me
Posted by ML on 1 July 2000, at 7:31 a.m., in response to Unless of course..., posted by David Matthews on 30 June 2000, at 11:56 a.m.
Is similar to Uston.
In most SD games the high bet should at least be made by a TC of +4 so we can call that infinity. If the deck is dealt deep enough to warrant even playing the game, a +2 RC will end up at infinity and a +1 RC will get to +2.
So one can set up a table for one, two, and three hands and figure rounds.
1--------5.4--------11--------16--------20---------25
+1------(1)----1*(4/3)=1--1*(3/2)=1.5--------------2
+2------(2)----2*(4/3)=3 etc----------------------inf
+3------(3)------inf
2---------8---------------16--------------24
+1--------(1)-------------1.5-------------2
+2--------(2)-------------(3)-------------inf
+3------3 approaching inf--inf--------------
etc.
The formula is (52/(52-x))*RC where x is the starting depth.
This method does not have that much to memorize and makes instant calculation unnecessary. One can basically ignore all depths except one quarter, 3/8 (about 20) and half decks because that is where RC's change to true counts. And the only critical things to translate are +2 and +3 counts.
The same can be done for DD but what must be memorized is exponential and looking at half decks seems to work about as good.
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