Open Archive 7

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What works for me

Posted by ML on 1 July 2000, at 7:31 a.m., in response to Unless of course..., posted by David Matthews on 30 June 2000, at 11:56 a.m.

Is similar to Uston.

In most SD games the high bet should at least be made by a TC of +4 so we can call that infinity. If the deck is dealt deep enough to warrant even playing the game, a +2 RC will end up at infinity and a +1 RC will get to +2.

So one can set up a table for one, two, and three hands and figure rounds.

1--------5.4--------11--------16--------20---------25

+1------(1)----1*(4/3)=1--1*(3/2)=1.5--------------2

+2------(2)----2*(4/3)=3 etc----------------------inf

+3------(3)------inf

2---------8---------------16--------------24

+1--------(1)-------------1.5-------------2

+2--------(2)-------------(3)-------------inf

+3------3 approaching inf--inf--------------

etc.

The formula is (52/(52-x))*RC where x is the starting depth.

This method does not have that much to memorize and makes instant calculation unnecessary. One can basically ignore all depths except one quarter, 3/8 (about 20) and half decks because that is where RC's change to true counts. And the only critical things to translate are +2 and +3 counts.

The same can be done for DD but what must be memorized is exponential and looking at half decks seems to work about as good.


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